![]() ![]() In the CMU BVH animations, the character's rest pose (edit mode pose) is a T pose with the arms outstretched at a 90 degree angle from the body. When you import the BVH file, you need to enable the Scale FPS option to change the frame rate from 120 FPS to 30 FPS. To correct the frame rate, you need to manually set the frame rate of your Blender scene to 30 FPS. VMD animations normally have a frame rate of 30 FPS. The CMU bvh files have a frame rate of 120 FPS (120 frames per second). MMD models do not have their center bone located at the world origin, however, so the "hip-uncorrected" BVH files are more compatible with MMD models. These BVH files have been "corrected" to make them compatible with DAZ characters whose rest pose hip bone location is at the world origin(0,0,0). "Hip-corrected" means that the resting pose (Blender edit-mode pose) of the hip bone will be located at the world origin(0,0,0). The "hip-uncorrected" bvh files are more MMD-compatible than the "hip-corrected" bvh files. I have figured out a few more things about how to convert CMU bvh files to vmd: Disable IK constraints of MMD model, and check the result.Import MMD default model "初音ミクVer2.pmd" or standard TDA Miku Append model, use default import scale 0.2, then import VMD (change Margin: from 5 to 0) to that MMD model.Export VMD file of BVH model, enable export option "Treat Current Pose as Rest Pose".In blender's text editor, open text file "94.py", hit run script button to fill corresponding Japanese names of MMD bone property.Import VPD "94.vpd" to BVH model, change import option Bone Mapper from "PMX" to "Blender".optionally enable "Scale FPS" & "Update Scene Duration".Rotation:: change from "Euler (Native)" to "Quaternion".Import BVH "94_01.bvh", change import option:.Open blender, change scene's frame rate from 24fps to 30fps, and follw my method above: The pose will explain how to fit the rest pose. ![]() I'll take folder 94 for example, here is sample 94_sample_pose_and_script.zip (pose "94.vpd" & script "94.py") for step 2 above.
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